

The way the character lands, if on anything other than a jump to the same height feels off, as I’ll try to show on the screen. I kept noticing very small flaws with the animations that I had to ignore. The biggest problem with this game though is the animations. Other games have done this, it’s just not something that Shadow of the Tomb Raider ever really can get past with its visuals. There’s an unrealistic feel to pieces of the game that couldn’t suck me in and make me forget I was playing a game. While the game did look beautiful at times, it didn’t always feel fluid. The game offers a new technology called PureHair, at least I’ve never heard of it before, but using low or high settings for it and it didn’t look natural. There’s a grainy pixelated feel to just her hair that I couldn’t dial in. The problems with the graphics though aren’t going to be solved there.

This game DOES support HDR though so if you’re looking for that it will work. I couldn’t use HDR, but it would be dishonest to only look at the top tier graphics and conclude a game looks great when a majority of people might not see it in that same way. I played the game on Ultra on my Geforce GTX 2070, and this is about as good as I think the game can look without external modifications. This is a harder game to talk about because the issues I had with the graphics were not constant. So to start, we need to talk about the graphics. With that paperwork out of the way, thanks for watching this, consider subscribing if you like what you see and hear. That being said, it doesn’t have a strong affect on my review of the game as you’ll see, but I do wish to be upfront so you can best judge my review. I also know at least one other person currently at Crystal Dynamics, though I don’t believe he worked on this franchise. I know the Lead Producer of Rise of the Tomb Raider. You guys thought I was done with these, and I don’t go out of my way to look for them, but this is part of working for 12 years in the games industry.
